"Not very successful (...) Since it's my passion, I keep trying"
The technology you've built is very impressive, but I suspect the way it's presented won't appeal to your target audience. It's very programmer-art-y.
It might be worthwhile hiring a designer and having them go over everything for you, both making sure it looks like a professional tool aimed at an audience that values sophisticated visuals, and also that the examples you have look premium.
sclerek 60 minutes ago [-]
I'm not in a 'hiring' position at the moment, but I appreciate your comment. I've struggled with artwork from the beginning. First I did my own (badly), then I hired off fiverr, then I used publicdomainpictures.net, then I used AI, now I use publicdomainpictures created with AI.
peterjaap 22 hours ago [-]
Playpen IRL!
Tistron 23 hours ago [-]
I really liked stars and snargs, challenging and fun.
kelseydh 12 hours ago [-]
I love the syntax of that SCL programming language, very intuitive and clean. Much nicer than Javascript.
sclerek 1 hours ago [-]
Thank you....and you can thank SQL for that.
I wanted something declarative that just seemed best to me.
I was, in my head, contrasting it with Lingo which I found confusing and overwrought. I didn't want to just copy Javascript interpretation into a textarea, and at the time 2008, I thought non-programmers might want a way to use the new canvas element.
Now I see lots more possibilities than that.
lacoolj 23 hours ago [-]
Anyone else misread this is "Edible Games" at first?
Got kinda excited
I misread that too when I got the domain name for EditableGIFs, and I think I even bought EdibleGIFs at the time to just reserve it. I let it expire though.
asadm 23 hours ago [-]
yup, maybe it's the fasting.
MaikaDiHaika 23 hours ago [-]
Yeah haha
jagged-chisel 23 hours ago [-]
yes ... I blame my old eyes
21 hours ago [-]
kurokikaze 23 hours ago [-]
PICO-8 is very cool for that matter. You can always view the Lua source code of the cartridge, and the size of the game is inherently limited, so you don't have too much code to dig through.
21 hours ago [-]
flybarrel 21 hours ago [-]
For some reason I read "edible games" and was super duper curious...
herpdyderp 21 hours ago [-]
It took until reading your comment for me to realize I was misreading it as well
kvirani 20 hours ago [-]
Was just about to write this. Glad I'm not alone.
baobabKoodaa 20 hours ago [-]
I was also confused for the same reason! And hungry.
20 hours ago [-]
6stringmerc 23 hours ago [-]
Not that I’m the person to do it, mind you, but for your own safety and liability purposes I advise caution allowing uploaded images to be used.
As in, it may have the potential for content that you find disturbing, inappropriate, or illegal. Between stories/concepts like NEDM and Rule 34, the potential for misuse, if unregulated, could be exploited by an opportunistic bad actor.
At the bare minimum, use of Copyrighted material could foreseeably result in a view that your project, even at the free stage, is a form of enabling unauthorized derivative works…and result in litigation.
birthdaywizard 23 hours ago [-]
I've also read about various image hosting tools, such as apps for creating wallpapers, being overrun by pornography because communities where pornography is banned found it bypassed various automatic censors. If arbitrary image hosting is a subset of your functionality, it can be used as such.
sclerek 22 hours ago [-]
I'm weary of this as well, but without traffic, its a problem I'll deal with later.
For now, I don't host much, and if the time comes, I'll add that google (or is it aws) service that scans inapprop things.
Etheryte 23 hours ago [-]
I don't really see how this is an issue? As far as I can tell, the above product does not host what you make, you have to find a place and upload it yourself when you're done with the editing.
21 hours ago [-]
AtlasBarfed 23 hours ago [-]
Want some fun as a programmer?
Download an open source roguelike and get it working in an IDE.
I am hacking frogcomposband right now with shitty old Eclipse CDT IDE, and having a blast.
Mass dissolve? No pet mana cost? Never need food? Cast spells from books that are in your home and not waste inventory? Access your home from anywhere in the dungeon? Teleport towns from anywhere in the overworld? Find anything annoying? Code it away.
Remnants of the Precusors (a Master of Orion super-remake) is great too. Doomstar super-sized ships with certain tech combos? Ultralarge worlds? Mark artifacts and mineral worlds in a radius from you because you are a xenoarchaelogist? That is plain old Java so you can IntelliJ away.
Of course with any IDE there is the old breakpoint and modify values hacking, even if you don't change the code.
I want to do Cataclysm DDA next but the git clone is bombing every time. Maybe it is too big.
Jotalea 23 hours ago [-]
Modding games was the first reason why I started to learn programming. From modifying a TXT file inside an APK, to injecting DLLs, and replacing strings on a Hex editor, it just feels so great.
totetsu 15 hours ago [-]
For me it was Worms 2. There was a plain text file controlling all the explosion sizes etc for the weapons.
tmtvl 18 hours ago [-]
Starsiege Tribes modding was pretty accessible. Everything was just a bunch of .cs files, Tribes RPG was a fun thing to check out and play with. An example would be the Shifter mod: <https://github.com/BHare1985/Tribes-Shifter>
grimgrin 23 hours ago [-]
You could try a shallow clone at first, “git clone —depth 1 …”
Later you can pull to get all of it
debo_ 22 hours ago [-]
You cannot avoid the ballyhack.
21 hours ago [-]
Rendered at 15:54:49 GMT+0000 (Coordinated Universal Time) with Vercel.
The technology you've built is very impressive, but I suspect the way it's presented won't appeal to your target audience. It's very programmer-art-y.
It might be worthwhile hiring a designer and having them go over everything for you, both making sure it looks like a professional tool aimed at an audience that values sophisticated visuals, and also that the examples you have look premium.
As in, it may have the potential for content that you find disturbing, inappropriate, or illegal. Between stories/concepts like NEDM and Rule 34, the potential for misuse, if unregulated, could be exploited by an opportunistic bad actor.
At the bare minimum, use of Copyrighted material could foreseeably result in a view that your project, even at the free stage, is a form of enabling unauthorized derivative works…and result in litigation.
For now, I don't host much, and if the time comes, I'll add that google (or is it aws) service that scans inapprop things.
Download an open source roguelike and get it working in an IDE.
I am hacking frogcomposband right now with shitty old Eclipse CDT IDE, and having a blast.
Mass dissolve? No pet mana cost? Never need food? Cast spells from books that are in your home and not waste inventory? Access your home from anywhere in the dungeon? Teleport towns from anywhere in the overworld? Find anything annoying? Code it away.
Remnants of the Precusors (a Master of Orion super-remake) is great too. Doomstar super-sized ships with certain tech combos? Ultralarge worlds? Mark artifacts and mineral worlds in a radius from you because you are a xenoarchaelogist? That is plain old Java so you can IntelliJ away.
Of course with any IDE there is the old breakpoint and modify values hacking, even if you don't change the code.
I want to do Cataclysm DDA next but the git clone is bombing every time. Maybe it is too big.
Later you can pull to get all of it