Damn. I feel kinda physically unstable watching this. Mesmerizing indeed
marky1991 10 hours ago [-]
Question to whoever knows anything about this kind of stuff: Are loading times of these ever likely to get (meaningfully) better? The demos are all interesting, but having to wait forever (10-20s) before they load is excruciating. I would be afraid to know what the loading time of a non-demo kind of game would be.
stephenhumphrey 10 hours ago [-]
Unknown, but for anyone under-resourced, this experiment from the site loaded instantly for me:
This one also loaded basically instantly for me as well, but for example this one: https://mameson.com/experiment/glsl/clouded_cracker_2/cloude... took ~15 seconds to load and then runs at 9 fps on a pretty powerful dev machine. (granted, it is running a bit slow and I'm also running a vm at the same time, so maybe that's the cause)
marky1991 8 hours ago [-]
Ok, it turns out it's all my fault: fps was terrible due to the vm I was running simultaneously, it oes to 60 fps with vm turned off; and the loading time was because I was downloading it through my company's vpn.
qingcharles 6 hours ago [-]
LOL. Yeah, it loads in about a second on my PC which is five generations old and has a $200 GPU, so you definitely shouldn't have been struggling :)
nickthegreek 9 hours ago [-]
That might be local hardware related? These are loading up in under 3s for me.
girvo 6 hours ago [-]
They loaded instantly for me, but I'm on Firefox with a 5600X + RTX 4070 with a 1GB/s down internet connection
Joel_Mckay 9 hours ago [-]
I would recommend checking a reasonable game engine load time:
The engine examples also have fluid like surface displacement animations in shader tricks.
Fun stuff for sure, but would never let it in production for a few reasons =3
siavosh 10 hours ago [-]
Like a fever dream.
noduerme 10 hours ago [-]
These are great experiments! Really a nice mix of art and engineering at play. It looks like they go all the way back to MM Shockwave days, and some from the early 2000s have been rewritten for canvas. I just spent an hour lost in this museum!
tmaly 9 hours ago [-]
Can anyone explain what that is that I am looking at?
bradleyy 2 hours ago [-]
I very much appreciate that there are people in the world committed to their craft/art like this. Even if I only spend a couple minutes looking, it brought joy.
Lammy 7 hours ago [-]
It reminds me of the “Ducks” PLAYSTATION3 demo from E3 2005 a.k.a. Super Rub-a-Dub:
Impressive performance. Even runs at 60fps on a potato thinkpad.
dylan604 8 hours ago [-]
I'm reminded of old Kai's PowerTools Goo, only animated.
miffe 8 hours ago [-]
Wish it had a fps limiter so I could see what's going on.
6 hours ago [-]
slowhadoken 8 hours ago [-]
Is this a reference to the Liquid Television short?
wrboyce 9 hours ago [-]
This is great; inspired by Pulp Fiction I call my fiancée “Bee” (over the years: Honey Bunny -> HB -> Bee).
czk 9 hours ago [-]
Can't help but comment that the song Honey Bee by Tom Petty is an absolute banger as well.
dylan604 8 hours ago [-]
This might be the first time I've heard Tom Petty and banger in the same sentence. People tending to use banger this way tend to not be Tom Petty fans. Nothing wrong with crossing over, but it was a shock to the system.
qingcharles 6 hours ago [-]
My first thought wasn't so classy, it was this banger from Billie Piper:
https://mameson.com/
https://mameson.com/experiment/glsl/ferro_9/ferro_9.html
https://www.babylonjs.com/games/
The engine examples also have fluid like surface displacement animations in shader tricks.
Fun stuff for sure, but would never let it in production for a few reasons =3
https://archive.org/details/ps3duckdemo
https://en.wikipedia.org/wiki/Super_Rub_%27a%27_Dub
https://www.youtube.com/watch?v=rtT4MWzohRY