One aspect of computer screen eye strain is the extra-ocular muscles not exploring using their full range on motion and instead being focused on the center of their field of vision non-stop. I went for a demo of the Apple Vision Pro hoping to have my whole field of view be one giant screen. Instead, the center is sharp and the periphery is extremely blurry. I was told this is to save on video processing resources. To make something sharp you have to move my whole head to look face it directly. It didn't even come close to having as much useful field of view as a nice setup with a couple of monitors. It was really not what I was hoping for.
The article promises that AR glasses will "keep the visual field broad and wide." Maybe products will fix this in future iterations, but I'm not too hopeful for the near future.
jayd16 4 hours ago [-]
Seems strange considering their heavy usage of eye-tracking and the well known mediocre reception of fixed-foveation on other headsets. This was on a retail kit? I didn't notice this myself but I can't say I remember looking out for it.
cbruns 5 hours ago [-]
Seems possibly similar to the anti-myopia glasses for children that cause blur around the periphery, which is expected when not staring at a screen. So maybe that could be good?
daft_pink 2 hours ago [-]
Anyone else reading this comparing it with their personal experience using AR devices and thinking that the current devices Oculus/Apple Vision Pro devices feel like they are increasing eyestrain?
anonzzzies 2 hours ago [-]
I now used both the oculus/quest and xreal for years now for many hours per day and never noticed. I get tested once a year and my eyesight remains the same (I am 50+ and don't need reading glasses still which apparently is not very normal here).
plun9 2 hours ago [-]
I get no eyestrain, personally, when using my Quest 3. The focus distance of the virtual image is between 1-2 meters, which is pretty good. However, the device gets uncomfortable to use over long periods of time in other areas like the forehead, etc.
crooked-v 6 hours ago [-]
The "peripheral area of the retina continuously contacts sunlight" part is just wishful thinking at this point. Every company in this space except Xreal has abandoned the idea of a see-through display, and Xreal has only kept it because their focus is on weight and comfort over features and it lets them avoid needing passthrough cameras and everything that goes with them.
plun9 6 hours ago [-]
Oh, okay. But you can still use AR glasses/VR headsets/projectors, with distant (1-3 m) images to prevent myopia induced by extended periods of focusing on close objects when used in place of computer monitors or physical books, magazines, etc.
This is a poorly contrived article which basically has no academic rigour at all, makes completely uncited statements and finishes in "clinical trails needed". Urgh. At best it's a hypothesis and that's pushing it.
plun9 1 hours ago [-]
Perhaps. Consider that billions of people around the world have myopia. We need more solutions.
terrycody 4 hours ago [-]
But what if a person already had myopia?
plun9 4 hours ago [-]
Solutions like this can prevent further progression of myopia.
Rendered at 07:49:24 GMT+0000 (Coordinated Universal Time) with Vercel.
The article promises that AR glasses will "keep the visual field broad and wide." Maybe products will fix this in future iterations, but I'm not too hopeful for the near future.