Man, that's a fantastic way of making me interested in the game. I'd heard of it before, but up until seeing this I figured I'd have to spend money and hop onto my PC (where I play games, as opposed to my work laptop) to check it out.
Now, 15 minutes after clicking the link, I've tried the game out, had a fun time, and ... just might have to buy it.
I'm impressed that this sort of thing was possible with Godot too. Very cool.
Very fun! Not sure if it's a me issue, but the music kept getting static-y in the browser version for me. Maybe something to look into.
popcar2 1 days ago [-]
It's an issue with Godot on the web unfortunately, when you're dropping frames the audio starts clipping and crackling. Judging by the other comment, the lua integration must be doing some heavy work.
yardshop 22 hours ago [-]
I found that if I remove the number lines or position the display straight on to an axis, that the crackling drops considerably.
yardshop 1 days ago [-]
Same for me, when the code is not correct, the music is much slower and very crackly. Once the code gives the correct solution, the music speeds up and the crackles go away.
Also agreed, very fun!
inktype 4 days ago [-]
Note the "What is Replicube?" and "Introductory Puzzles" button on the bottom, which might be easy to miss.
woolion 14 hours ago [-]
The developers are also behind JellyCar Worlds, which I found to be a wonderfully creative physics based "platforming" (there's a twist!) challenges/puzzles. It's ton of fun to play with a kid, yet there's a lot of really complex setups to really challenge yourself if you want to. A real gem!
WhereIsTheTruth 11 hours ago [-]
The developer, Walaber is a solo indie dev
slippy 20 hours ago [-]
Did anyone else solve the puzzle after finding a bug in today's puzzle where on step 13 the circle you were trying to match didn't change, but should have?
Oh, nevermind, it appears others noticed this bug, too!
bryan0 23 hours ago [-]
I think today's answer is actually incorrect. Or at least the reference animation has a hitch where it shows all red for frames 12 and 13. if it shows 2 purples for frame 13 then the animation is smoother and actually the math is much simpler.
tda 8 hours ago [-]
I finished it with a code size of 118, 19.82 cycles per voxel. Don't feel like making an account, but how does that compare?
mayoff 5 hours ago [-]
I golfed mine down to 15.623 cycles / voxel.
d2 = x^2+y^2
-- 6 / pi = 1.909859317102744
angle = 6 + 1.909859317102744 * atan(x, y)
if z ~= 0 or d2 > 20 then return EMPTY end
if d2 < 11 then return GREEN end
if angle > t then return PURPLE end
-- ugly special case because reference isn't smooth at 13
if t == 13 or angle + 12 > t then return RED end
return PURPLE
bovermyer 1 days ago [-]
OK this is really cool. I'll pick it up on Steam.
creativenolo 1 days ago [-]
Hard to use on a mobile with the keyboard popping over the text editor, but looks like lots of fun. Wish there was a mobile app version.
vivzkestrel 18 hours ago [-]
it would be absolutely amazing if we could have a puzzle very much like this that shows how to write a 3d FPS game in webGL. going absolutely step by step by showing how cameras work, then showing how a character is added , then showing how collision works, then showing how models can be swapped. imagine what an insane learning series that ll be
tantalor 20 hours ago [-]
This runs horribly in Chrome. Every other keypress is dropped and the music is super glitchy.
neuroelectron 9 hours ago [-]
Runs great on Brave on my iPad mini. It doesn't even have an M-chip.
skeptrune 7 hours ago [-]
Brave is quickly becoming the browser that just works.
xerox13ster 7 hours ago [-]
That's been Vivaldi. Brave is the browser that just markets itself. If it "just worked" it wouldn't need crypto bs to lock you in and convince you it's "working".
I've been getting all my ads blocked just fine with Vivaldi without inflating a shitcoin since before Brave had gourd smeared on its forehead.
granularity 23 hours ago [-]
Nice!
On the leaderboard I'd like to see code size vs cycles in a 2D plot with the Pareto front highlighted.
rickcarlino 1 days ago [-]
Had hours of fun playing this with my son (steam version). Great work.
strontian 22 hours ago [-]
i love this so much <3
sleepybrett 22 hours ago [-]
doesn't work in firefox. no thanks.
gryn 22 hours ago [-]
it does work in firefox. I've had no issues.
JoshTriplett 22 hours ago [-]
Likewise, works fine here.
TheRealNGenius 1 days ago [-]
[dead]
Rendered at 22:08:43 GMT+0000 (Coordinated Universal Time) with Vercel.
Now, 15 minutes after clicking the link, I've tried the game out, had a fun time, and ... just might have to buy it.
I'm impressed that this sort of thing was possible with Godot too. Very cool.
Replicube: A puzzle game about writing code to create shapes (https://news.ycombinator.com/item?id=43979916)
Also agreed, very fun!
Oh, nevermind, it appears others noticed this bug, too!
I've been getting all my ads blocked just fine with Vivaldi without inflating a shitcoin since before Brave had gourd smeared on its forehead.
On the leaderboard I'd like to see code size vs cycles in a 2D plot with the Pareto front highlighted.