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Santa Ragione says Apple is delisting Wheels of Aurelia 'without justification' (gamedeveloper.com)
1659447091 2 hours ago [-]
The other post[0] has a link with a more balanced take which provides what some of these app store rules are. It's curious that they don't simply add the necessary (by store policy): '"Compatibility updates" include device resolution adds, of which there have been three since the last time the game was updated.'

That is not a change to the game (or their art), simply an update that keeps the game in compliance. However, that would also mean that they now have to comply with the newer privacy policies that have been put in place since their last update, and declare what data it and any 3rd party dependancies siphons from Appstore users. IMO, it's worth considering that that would be worth causing a fuss about if one did not want to expose this information.

[0] https://news.ycombinator.com/item?id=44574059

duxup 5 hours ago [-]
>We firmly believe that removing fully functional artistic works simply due to infrequent updates undermines the value and sustainability of games as cultural and artistic products. Like books, films, and music albums, video games represent complete creative works that do not inherently require continual updates beyond maintaining basic functionality

Is the Apple app store there to provide that kind of perpetual access?

A book's perpetual existence is mostly because a physical copy exists, that's not really the same, nor is anyone assuring it still exists.

I do sympathize with the issue about requiring updates and etc, I ran into that with Google recently, but I'm not sure I buy into this idea that requiring updates shouldn't happen ever because "my game is like art and art doesn't require updates".

Rohansi 4 hours ago [-]
It's a pretty sad trap to fall into. All of these games are doomed to fall out of support and never be played again if nobody maintains them. Consoles have emulators and PC games usually just keep working but what is the solution for the mobile games worth saving?
Someone 2 hours ago [-]
> Consoles have emulators

All of them written by hobbyists, without support from console manufacturers, isn’t it?

Is there anything that Apple does to prevent hobbyists from writing an iOS emulator? If so, do other manufacturers do better?

mdiesel 3 hours ago [-]
If they provided a plausible way to sideload then they'd be on stronger grounds. It's the same as Stop Killing Games. Apple shouldn't carry the burden of hosting forever, but equally they can't just make something disappear forever.
mey 2 hours ago [-]
Apple should commit to a support life cycle on the front end then. You are being sold this product with support for a minimum of 'x' time frame. You are not 'buying' this.

Ideally what Stop Killing Games would like is game preservation, but at minimum we need honesty/transparency about product market places. I finally know what my minimum OS lifecycle is for my Pixel phone, and I can make a comfortable purchase decision based on that.

Even Steam isn't immune to this, it simply has an good track record relative compared to most other platforms.

Apple took a ~30% cut of the sale of the product. That should calculate into it's servicing of the product. To Ross Scott's points (and many others), if you have a perpetual service but a onetime/lifetime payment, the business model will eventually not net out.

duxup 3 hours ago [-]
I'm not opposed to side loading in general, but the idea that side loading would work perpetually for old code also doesn't seem possible.
barnabee 2 hours ago [-]
I used to think this but we have DOSBox, etc.

Even if something stopped working, that doesn’t mean it can never work again.

Apple aren’t obliged to keep the platform backwards compatible as long as they let people try to run their software.

wodenokoto 3 hours ago [-]
As a customer, yes. I own iOS games that I cannot play and frankly I think that sucks.
leakycap 5 hours ago [-]
The image at the top of this article is beautiful, so I was confused why Apple would pull such an aesthetically pleasing game.

But then I searched the App Store for the game. The description still says "80% off!" from prior endless sales, the art style is pretty bad even for the 2015 copyright date, and the storyline is "I just robbed that bank" and similarly shallow storylines.

This isn't art as people would think of it, this reminds me of a run of the mill flash game from another decade.

AlotOfReading 4 hours ago [-]
Art doesn't have to be good. It's a visual novel and there's plenty of dialogue that attempts to have meaningful themes (regardless of whether it succeeds). I'm not sure why it shouldn't be considered art.
leakycap 4 hours ago [-]
Did you look at the App Store listing, or download and try the free app? It's surprisingly bad. I was ready to comment against this decision until I looked at it myself.
AlotOfReading 3 hours ago [-]
No, I simply looked at a few videos of people playing it. Note that I'm not saying it's a good game, just that being a bad game doesn't imply it's not art.
leakycap 2 hours ago [-]
The developer -sorry, studio- is the one claiming this is art. I was curious, looked, and saw nothing remotely resembling art.

I encourage you to review the App Store listing since that is what is being removed. The description on this free app still shows "80% off limited time sale!" on this art (which is now free, so the description makes no sense).

I think this is much ado about nothing. If you cared about the app, make it something people want. Nobody wants a game from 2015 with bad graphics and lackluster storyline.

saubeidl 27 minutes ago [-]
Art is in the eye of the beholder.
theletterf 4 hours ago [-]
I don't think you're talking of the same game. https://mrdavepizza.com/wheels-of-aurelia/
1 hours ago [-]
leakycap 4 hours ago [-]
You think that I'm looking at the wrong thing? I'm looking at "Wheels of Aurelia" in the App store, subtitle "Interactive Italian Road Trip" and published by Santa Ragione srl

Did you take the time to download it or look at the listing vs the article?

The article itself has a large image and no screenshots of the app. The app looks nothing like the image in the article, though.

privatelypublic 3 hours ago [-]
You say that as if some of the most popular game franchises aren't direct continuations of flash games.

Flash was readily available, low cost (before creative cloud), had few to no platform specific issues. Basically- the easiest possible entry for young devs and game devs.

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