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Show HN: A small browser game (PC only) built with Phaser 3 (cubic-zombies.pages.dev)
mdaniel 6 hours ago [-]
Up to ~you~ gemini, but a loading screen would make it seem less like it was stuck

A tutorial is always welcome when one is dropped site-unseen into a game. I didn't understand what you meant by the WASD part since I could shoot the green squares just fine using only my mouse and thought the exercise was to pick the highest priority green. But then I thought "well, ok, so what does the WASD mentioned do?" and then I got the run-around part with them converging upon me

It wasn't clear what the rifle (or actually subsequent weapons) do differently, but I don't offhand know how to cover that 'here is what is new' behavior since I'm not a game maker

jose-cl 5 hours ago [-]
Hi mdaniel! Thanks a lot for your feedback. The last thing I added were the audio assets (music, shooting, reloading), and the game ended up quite heavy — so yes, it definitely needs an initial loading bar. On another note, I wrote "WASD" + "R" assuming I’d be sharing the game with people who usually play, so sorry about that. The idea behind the different weapons is: pistol → accurate but a bit slow and with short range, rifle → accurate and long-range, machine gun → low accuracy and medium range. Were you able to see that there are several types of zombies? Thanks again for your comments. José.-
mdaniel 4 hours ago [-]
Apologies, I knew what WASD was in the context of gaming, I just didn't follow what behavior they influenced in the game since I was playing it with a drink in my hand at first and it seemed fine :-)

I don't recall the shapes changing, but I also gave up after acquiring the rifle because I am not the target audience for this style of game. Balatro, M:TG, Slay the Spire, Factorio, and any of the Zachtronics games are for me

I do think the game was well executed, and I hope you and Gemini are proud of shipping it, and I also hope lots of people get enjoyment from playing it!

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