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Show HN: Synesthesia, make noise music with a colorpicker (visualnoise.ca)
hecanjog 2 days ago [-]
Lovely! Edit: you might want to consider adding a limiter to the output, it makes a lovely crackling effect but it's easy to flatline the output until it fizzles out completely, it'd be more curious to hear the denser textures.
tevans3 2 days ago [-]
Thanks! And thanks for that suggestion.

I added a limiter to the output and an envelope to my synth object, but after a bunch of experimenting with different settings for each, the flatlining effect was still there. Throttling beyond the note+release's duration did fix it, but that also removed the layering effect of overlapping chords. I think some of those were interesting and wanted to keep them. The last thing I tried was setting the attack to 0.01 and I think that fixed the flatlining issue?

hecanjog 2 days ago [-]
Sounds great now -- I'm not getting the DC stuttering when I play around with different colors anymore.

It seemed like the source is minified, but I didn't look that closely -- I'd be curious to hear more about your sonification scheme.

Edit: nevermind I found a link to the source & explanation in another comment! https://github.com/tevans-3/synesthesia

bitwize 2 days ago [-]
That's cool. I've been playing through the Quake Brutalist Jam collections recently, and this sounds almost like ambient music from one of those maps.
zenmac 2 days ago [-]
What is the LICENSE?
tevans3 2 days ago [-]
nick__m 2 days ago [-]
I love the anti-licence and thank you for the blessings!
tevans3 2 days ago [-]
I actually found that in SQLite's source code! I love it too.
yzydserd 2 days ago [-]
synthesia
christopherscot 2 days ago [-]
oh my god, so LOUD lol - i didn't read the post just clicked the link LMAO
tevans3 2 days ago [-]
I'm sorry!

I know this doesn't help you now, but I changed the default volume to be significantly lower...

mcjiggerlog 2 days ago [-]
RIP my phone's speakers. Maybe I should have read the post first..
tevans3 2 days ago [-]
I'm sorry, this was an oversight on my part!

I adjusted the default volume, so that "painfully loud" is now opt-in by default...

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