My favourite bad volume control was in Real Player around 1997 where changing the volume in the application actually changed the global volume of Windows.
whycome 1 minutes ago [-]
That was a hardware/software thing as far as I remember. If it was using something like DirectSound it would adjust the audio independently. Other media players did the same thing.
graypegg 51 minutes ago [-]
This is not an issue at all, but when ever I come across something like it, I like to poke at the frontend in dev tools a bit. You can pass most levels with `setVolume(25)` in the web console, since that function is just sitting in the document object. That feels like the ultimate volume UI puzzle heh.
dsmason321 39 minutes ago [-]
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anwar_nairi 39 minutes ago [-]
Had a lot of fun cool idea! Make it a PWA so I can list it on https://korru.app
danjl 4 minutes ago [-]
...and, of course, there's really no need for a volume control in any app, since there's already a system volume...
Finished the game. It was fun to play. I got stuck for a while on the opposite level where the display doesn't update, but was able to go through the rest just fine
jimkleiber 1 hours ago [-]
Got an error on Level 17, just a heads up.
Love the game, btw.
dsmason321 1 hours ago [-]
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Retr0id 1 hours ago [-]
There are two types of volume slider I've encountered thus far, "too logarithmic", and "not logarithmic enough".
embedding-shape 56 minutes ago [-]
That's because one ear is logarithmic-based and the other is exponential-based. Which one differs per person.
JulianWasTaken 51 minutes ago [-]
Do you have a source, that seems unlikely at face value to me, though I've never gone and looked for perception studies myself.
graypegg 45 minutes ago [-]
I think they're joking, this is on a thread about silly volume control UX
KolmogorovComp 46 minutes ago [-]
It’s satire.
JulianWasTaken 43 minutes ago [-]
Always hard to tell.
jupin 1 hours ago [-]
Laughed out loud but gave up at level 5
DrSiemer 45 minutes ago [-]
Plenty of annoyance in here for sure. Looks like 17 cannot be finished on mobile though. Switching to desktop view resets progress.
RRRA 5 minutes ago [-]
Not sure how on desktop either, I've inspected the value and set it to 25 to no avail :P
dsmason321 40 minutes ago [-]
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Findecanor 2 hours ago [-]
When clicking on this topic, I had anticipated it to be about GTK 3.x's messed up sliders.
This was more fun, in a dystopian kind of way. I have sure encountered the rate-limited spinner and the self-resizing slider in real UIs.
Perhaps GTK's behaviour is on a level that I have not reached.
Love the game, btw.
This was more fun, in a dystopian kind of way. I have sure encountered the rate-limited spinner and the self-resizing slider in real UIs. Perhaps GTK's behaviour is on a level that I have not reached.