NHacker Next
  • new
  • past
  • show
  • ask
  • show
  • jobs
  • submit
How Pizza Tycoon simulated traffic on a 25 MHz CPU (pizzalegacy.nl)
dpcx 36 minutes ago [-]
My high school girlfriend and I played this game all the time; trying to build the pizzas to get the best score was always super frustrating. It always felt like I could be a single pixel off and get a really low score, but I loved building my "empire"
another-dave 11 minutes ago [-]
> My high school girlfriend and I played this game all the time; trying to build the pizzas to get the best score was always super frustrating. It always felt like I could be a single pixel off

Pizza Tycoon was one of those games we got years later for £5 in some repackaged "Classic Games" collection but it came without a booklet or anything.

Supposedly the booklet was the key to getting the pizzas right as it had all the instructions on which elements were needed & where. (I heard someone say they used this as an antipiracy thing as without the booklet, it'd be playable but impossible, not sure if that's true lol)

We used to just cargo cult our way to good pizzas.

Waterluvian 29 minutes ago [-]
The third image showing the arrows for traffic direction gave me a tiny eureka moment. You don't need complex rules for what cars can do at an intersection. You don't reason about the intersection at all. You reason about the lanes!

At each choice cell, you just weigh the turn lower than going straight when randomly deciding. And if you don't want U-turns, you set a rule like it describes, or any sort of "cooldown" on turning.

bluedino 24 minutes ago [-]
> cars don't need to know where they're going. Each road tile type carries its own direction. Road tile 0x16 is the bottom part of a horizontal road, meaning that cars can only drive from left to right on these roads.

There's always a simple explanation for anything that looks too complicated for an old game to do.

Waterluvian 34 minutes ago [-]
Anyone know of any communities/game jams with the theme of "has no business running on such low hardware requirements"? Kind of like the demoscene but for games.

There were many games growing up that gave me such a warped view of what was to be expected from the hardware. Battletoads, Crash Bandicoot, Marathon Trilogy (Macintosh), Age of Empires (Multiplayer), Roller Coaster Tycoon (of course).

andai 18 minutes ago [-]
+1 This needs to exist if it doesn't yet!

Maybe an issue would be people not all having the same type of hardware though? Maybe you target an emulator. (Some Fantasy Consoles sort of count here?)

I haven't looked expensively but some of the retro themed jams were missing the "spirit" I was expecting.

I did a Nokia jam a while back — monochrome, beeps — and I remember being kind of annoyed that the rules technically allowed 3D Unity games as long as they followed resolution and color palette.

(A 3D cube spinning on a TI calculator is a different matter ;)

Waterluvian 13 minutes ago [-]
Yeah, I imagine a target emulator is the way to go for this kind of thing.

Speaking of your last comment: while very impressive, I feel a bit disappointed when someone's done something amazing with a Game Boy or SNES or whatnot, but the solution involves shoving an entire computer in the cartridge. This is still very cool but your console just becomes a head unit for your GTX 4080 or whatnot.

actionfromafar 5 minutes ago [-]
That made me somewhat disappointed back in the day too, when I realized that some games had extra sound circuitry or even an extra CPU in them.
whizzter 22 minutes ago [-]
Not entirely sure if it's fit the critera but there is usually pops up retro-themed compos for most retro platforms meaning there's natural hardware restrictions (like demos for retro platforms).

8bit like Nes (Nesjam late may/june), Gameboy(GBJam was last year, bi-annual), Atari,etc, but also for MSDOS, Amiga and more "mid-school" platforms together with semimodern like PS1.

Now, even with modern tools it's plenty of work to get impressive things working on older platforms (I had a Gameboy techdemo last time there was a compo that's due to grow ridiculously much).

Narishma 25 minutes ago [-]
Demo parties usually have a category for games.
jszymborski 14 minutes ago [-]
I couldn't understand why someone would want to reimplement Pizza Tycoon, until I realized I played it's sequel as a child, which is much maligned compared to the original.
IrishTechie 51 minutes ago [-]
I was looking for this game on GOG only an hour ago having regaled a teenager with how great it was! It’s not on GOG unfortunately.
haunter 42 minutes ago [-]
It’s on GOG and Steam.

Pizza Tycoon was the US market name, internationally it was released as Pizza Connection

https://www.gog.com/en/game/pizza_connection

https://store.steampowered.com/app/598990/Pizza_Connection/

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact
Rendered at 14:24:22 GMT+0000 (Coordinated Universal Time) with Vercel.