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What Game Engines Know About Data That Databases Forgot (nockawa.github.io)
Garlef 4 minutes ago [-]
Serious question:

If you take a BDD/TDD approach - do technologies like this still give you something?

I've dabbled a bit into smth similar (SpacetimeDB) with the aim of creating a headless backend for a game.

But then I realized that I'd still need to define the interface that I was testing in the traditional software layer and that all the nice DB magic seemed worthless since I'd still have to orchestrate traditionally.

(In short: No matter how nice your DB magic is, you will still hide it away in the basement/engine room, right?)

dpe82 3 minutes ago [-]
This seems cool but man it's hard to get over the very, very obvious AI writing.
hedgehog 1 minutes ago [-]
It's also a bit odd they don't mention column-oriented databases at all.
RandyRanderson 2 minutes ago [-]
Or in a more general sense: Get your code as close as you can to your data
spullara 4 minutes ago [-]
interesting! foundationdb was created after the team was going to build a massively multiplayer game and couldn't find a database that could support it...
doctorpangloss 3 minutes ago [-]
I'm getting fatigued out by "I had a conversation with a chatbot, here's the output" blog posts.
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