I worked on this but left a year ago. It was a product formerly by Sidewalk Labs and ported to work within Google Earth for over 2 years. Pretty sure it's abandoned now.
mrhottakes 51 minutes ago [-]
Google abandoned a product? That's strange.
blinky88 3 minutes ago [-]
If only they took this seriously as a competitor to Microsoft Flight Simulator... Or licensed the photogrammetry to X-Plane. But I guess that’s asking too much of Google.
modeless 2 hours ago [-]
Unfortunately, whoever did the controls for this doesn't understand how airplanes work.
petee 44 minutes ago [-]
Controls work normally for me on a desktop
6stringmerc 1 hours ago [-]
So much for hiring “smart creatives” and supporting their work I guess…source: Introduction section of 2014’s “How Google Works” (I returned it to the library after that, I’m not going to hate-read stuff even if it would give me some insight into Eric Schmidt’s career)
Rekindle8090 8 minutes ago [-]
[dead]
neilv 2 hours ago [-]
This is fun, and I wouldn't be surprised if someone at Google did something like this a couple decades ago, as a 20% Project.
Outside of Google, around that time, I used Google Earth for a 3D visualization tool for real flight data recorders, integrated into a larger browser-based system.
(Stack: Google Earth Plugin did the heaviest lifting, especially before there were better ways to render 3D in a browser window. The frontend used JS, HTML for instruments, and some kludges to work around some limitations of off-label use of Plugin. The backend was in Scheme, and retrieving and serving up cached data for this was one of the simplest of the things that the Scheme did in that large system. Aircraft 3D models were off-the-shelf, which I tweaked lightly in (IIRC) Google SketchUp.)
boshalfoshal 58 minutes ago [-]
This _was_ done a couple of decades ago, it was available on the downloadable version of google earth (when it existed). I remember playing around with it in 2012.
ssteeper 34 seconds ago [-]
Google Earth pro is still available for download with the flight simulator, which is much better than the new web version. I played around with it last night after being disappointed with the web version.
burnt_toast 26 minutes ago [-]
Can confirm, we used to play it in the high school I went to around 2012 because it was one of the few games that the network filters didn't block.
cactusplant7374 1 hours ago [-]
A lot of vibe coders and software engineers have created similar projects using the Google Maps 3D tiles API.
gacgacgac 2 hours ago [-]
While this doesn't do anything to threaten MS flight simulator, it's still charming. Google Earth is a delight to experience in VR if you ever get the chance, and the flight sim mode is likewise.
sco1 2 hours ago [-]
I'm pretty surprised they brought something fun and charming forward instead of sending it to the graveyard.
MrCoffee7 37 minutes ago [-]
It doesn't seem to work very well - my plane is spinning around like crazy and I can't stop the spinning.
recursive 22 minutes ago [-]
Sounds realistic
fragmede 3 minutes ago [-]
Next up: Google driving simulator.
thimabi 2 hours ago [-]
I wonder why Google doesn’t bother competing with Microsoft in the flight simulation niche. All that Google Maps data would be pretty cool to use for that purpose, but instead we’ve got only this toy feature inside Google Earth.
kamil55555 1 hours ago [-]
High development and/or maintenance cost, low profit.
mschuster91 2 hours ago [-]
> I wonder why Google doesn’t bother competing with Microsoft in the flight simulation niche.
Because the competition is already fierce. There's MS Flight Simulator and X-Plane on the commercial side, Flightgear on the open source side and geo-fs.com on the free-to-play side.
There is not much Google can actually gain from making their own flight simulator.
tantalor 55 minutes ago [-]
What would be the point?
rvnx 48 minutes ago [-]
Training drone operators ? It's literally one of the hottest segment now in the flying sector. Google Maps has one of the best urban map and now a flight engine.
Grand Theft Auto is now doing it, but Google Earth would make more sense because it can bring a more realistic environment.
I think it was also a feature of the commercial version of Keyhole, which IIRC, Google bought and turned into Google Earth.
The place where I worked had a Keyhole machine for pulling up satellite maps and doing animations back when this was considered borderline science fiction.
chombier 36 minutes ago [-]
Gimbal lock?
maxlin 2 hours ago [-]
Took them long enough to add it to the web app too. Bit disappointing how lazy the implementation is though, you never fall out of the sky even with throttle at 0%. Making the most basic flight physics even ignoring aerodynamics really isn't that hard
opengrass 2 hours ago [-]
[flagged]
circuit10 2 hours ago [-]
This is new for the web version
wwizo 3 hours ago [-]
Another nail to Xbox (MS game studios) coffin :)
Rendered at 16:34:48 GMT+0000 (Coordinated Universal Time) with Vercel.
I worked on this but left a year ago. It was a product formerly by Sidewalk Labs and ported to work within Google Earth for over 2 years. Pretty sure it's abandoned now.
Outside of Google, around that time, I used Google Earth for a 3D visualization tool for real flight data recorders, integrated into a larger browser-based system.
(Stack: Google Earth Plugin did the heaviest lifting, especially before there were better ways to render 3D in a browser window. The frontend used JS, HTML for instruments, and some kludges to work around some limitations of off-label use of Plugin. The backend was in Scheme, and retrieving and serving up cached data for this was one of the simplest of the things that the Scheme did in that large system. Aircraft 3D models were off-the-shelf, which I tweaked lightly in (IIRC) Google SketchUp.)
Because the competition is already fierce. There's MS Flight Simulator and X-Plane on the commercial side, Flightgear on the open source side and geo-fs.com on the free-to-play side.
There is not much Google can actually gain from making their own flight simulator.
Grand Theft Auto is now doing it, but Google Earth would make more sense because it can bring a more realistic environment.
https://www.reddit.com/r/technology/comments/1szcl5i/google_...
Spent a long time as a kid doing so. I still use Google Earth "Pro" today, so much better than the webapp.
[1] https://www.youtube.com/watch?v=RnX8DLmjkCA
The place where I worked had a Keyhole machine for pulling up satellite maps and doing animations back when this was considered borderline science fiction.