Notably you could quickly prototype something for the world cup using sport `soccer` and league `fifa.world`. Its awesome
vitorbaptistaa 47 minutes ago [-]
Amazing project! I'd love to see something like this for the football world cup. Maybe a FIFA 97 style?
I wonder if some kind of filter would work or we would need some data source. Looks much harder given the fast-paced nature of the game.
dylan604 36 minutes ago [-]
The thing that works for baseball is how slow the game is. There's plenty of time in between pitches to make the animation simple. With sports with constant movement like a WC match would require a lot more resources. Might as well be a game engine at that point.
Watching one of these live just brings home exactly how low activity a baseball match is. You can easily miss a pitch if you're not actively watching it and keep your attention span on it. It also brings to mind how much the commentary during a game keeps the viewer engaged. Live video and a good director cutting to different cameras also helps. Radio with out the color would be insanely boring:
Here's the pitch, low and outside.Ball 1.
30 secs of silence.
Here's the pitch, fast ball down the middle. Swing and a miss. Count is now 1-1.
30 secs of silence.
brownrout 27 minutes ago [-]
For sure. Have some ideas on how to make this more engaging. Though at the same time, this isn't really made for active viewing or to replace a live broadcast. I think of this more for the casual fan who wants to keep it on in the background while they work or multitask.
ghostbrainalpha 20 minutes ago [-]
Football MIGHT be slow enough that you could animate the plays Techmo Bowl style.
It would certainly be fun to attempt it. You might have to mix in some pre-defined animations for "run up the middle", that could do minimal updates like Jersey numbers.
e28eta 35 minutes ago [-]
I don’t watch baseball (maybe a couple games a year), but I think it could use some sound / audio, so you can have it running while doing something else.
IDK if there’s an easy way for the average person to get a live audio broadcast feed from games, so maybe your target market would be listening to that instead.
I’m thinking it could use some sound effects, for balls, strikes, hits, etc. I only tuned in for a couple pitches and then it was between innings, so maybe the more significant events already have something, and I just wasn’t patient enough to experience them.
I was looking away when the last out of the inning happened (or maybe changing views?). Is there a display of what caused the out, and maybe an animation of the fielders coming into the dugout, or does it flash up the “between innings” screen pretty quickly?
It might be nice to have a significant event summary available somewhere. It feels hard to believe that this would catch someone’s attention well enough that they’re watching the whole thing, and without audio cues / replays, I know I wouldn’t be interested in watching it for any length of time.
brownrout 30 minutes ago [-]
Couldn't find a live audio broadcast to embed, but that would be ideal. Will add some sound effects soon, and also like the idea for key plays/events recap in case you miss anything.
xp84 22 minutes ago [-]
I'd love to see you grab the sound effects from something like the Super Batter Up for SNES. Somehow I think Bandai Namco is not monitoring the Internet for those samples -- at the very least MLB will be coming to ruin things before that happens anyway.
I can still hear those sound samples in my head, they have voice samples for:
Play ball! Foul. Strike. Y'rOUT! Out. Safe! Home run!
Oh, and the ending bars of the US and Canadian national anthems. Which you could totally play just before the "Play Ball!" :)
glenstein 30 minutes ago [-]
Amazing, and I love every pixel of it. We know the MLB is famously understanding with creative repurposing of their data, so I wonder what live data you are using and if the rationale for use is something like small scale hobby/fair use?
I know when it comes to historical data, projects like the Sean Lahman Database have to go through quite a bit of trouble to reproduce "clean room" versions of historical data that are legally fine to use. I have to imagine there's a lot of complications when it comes to live data for anything that even has a hint of being more than a hobby project.
mysterydip 11 days ago [-]
Love the look of this! Enjoyed watching a bit, will definitely have it on later.
One comment is, during “in between innings” when it was showing around the league and other stats, the text was really small on my phone. If possible I’d rather have it scrolling or switching between pages of data than trying to fit it on one screen. I get that on a tv or pc it’s probably the right size, so not sure if you’d want to spend the effort to have a separate view for small screens.
I'm not a sports person and other then going to a superbowl party really don't watch anything but this is really cool. I even put a game on the tv and was comparing it to the site. Very well done :) If there was some way to have live audio streaming in to hear what was going on while the screen animated it that'd make this perfect but I imagine that isn't really a thing that can be done.
Either way though, great job on this!
austinallegro 55 minutes ago [-]
This is brilliant. Can you make a sub-game, Streets of Rage II beat em up that you can play when the benches clear in a real game? Perhaps have Mortal Kombat finishing moves when the managers are fighting the umpires?
brownrout 49 minutes ago [-]
Ha! And when the batter rushes the mound. Jokes aside, like the idea of some interactive minigames between plays and innings...
cm11 1 hours ago [-]
Awesome! Sometimes a thing conveys it was built with some love or intention. It's not restricted to fun/entertaining content, it can be Saas too. I'm talking more from how it looks and feels than necessarily what's going on in the backend, but I'm not really talking about graphics.
germanrabbit 2 hours ago [-]
What a joy this is
brownrout 1 hours ago [-]
Thanks! Glad you like.
fitsumbelay 1 hours ago [-]
"joy" is the word
uludag 27 minutes ago [-]
I'm not sure if this is just me but the mismatch in pixel sizes and inconsistent palette is very jarring. This would be more impressive if this actually matched the 8-bit aesthetic of like the NES.
brownrout 21 minutes ago [-]
Appreciate the feedback. Aiming to do another pass soon on the aesthetic consistency and animation style. Lmk if you have any specific examples!
uludag 19 minutes ago [-]
Yeah, the game "Baseball" on the NES is a good example. I get though that an 8-bit aesthetic would be very tricky to get things like the player portrait details looking right. Cool project by the way!
ecommerceguy 43 minutes ago [-]
This is great! Thank you for coming up with this.
edit- First 2 plays I watched are back to back homers. Go Royals!
brownrout 17 seconds ago [-]
Amazing. Did the 'homerun' animations go off properly for you?
fitsumbelay 1 hours ago [-]
this f**ng rocks
Something about the way baseball itself is played seems to make recreations really satisfying -- like, more accurate? -- and fun compared to say, soccer hilights of matches on Youtube made with what looks like an EA soccer video game
I also really like the idea of recreating any type of event in this format. It's almost like photogrammetry but with as much creative intention as you have documentary. very awesome, very inspirational really
brownrout 23 minutes ago [-]
Thanks!! Agree baseball is a great match for this and just happens to have the data available, too. Have been thinking about what other formats this could lend itself to, as well. Golf and tennis would be great fits for sports, but data access seems limited/controlled.
For now, still a lot of work to be done for baseball. I'd love to get full in-field animation completed at a higher quality (think those 8-bit baseball iPhone games), and more details to give life to the stadiums and atmosphere.
unstruktured 57 minutes ago [-]
very cool! maybe make a soccer one for world cup?
brownrout 50 minutes ago [-]
Love this idea. Golf and Tennis, too. I think the main challenge for other sports would be less access to near-realtime game data down to the ball and player position, etc.
austinallegro 55 minutes ago [-]
Football. Not soccer.
jayknight 52 minutes ago [-]
Tomato, tomato.
dylan604 32 minutes ago [-]
Depends if you mean Madden or FIFA. Then it's tomato and screwdriver
ishjoh 21 minutes ago [-]
this is one of the coolest projects I've seen in a while. Great work.
devrundown 2 hours ago [-]
This is really cool! Would love a technical breakdown on how you put this together.
jonshariat 9 minutes ago [-]
+1 even if its vibe coded, would love to hear how you tackled the project. Great stuff!
THansenite 48 minutes ago [-]
Agreed. As a developer, I'd love to see how this was done or if you have it out on Github.
matv 16 minutes ago [-]
This is awesome!
ninju 1 hours ago [-]
When I choose "Full" view it should go to fullscreen view of the browser (hiding address bar, bookmarks, tabs, etc...)
kridsdale3 50 minutes ago [-]
PEDANT ALERT:
This is clearly 16 bit.
ghostbrainalpha 35 minutes ago [-]
This is Hacker News where we appreciate these types comments.
sdsdfsdfdfssdf 7 minutes ago [-]
You all realize this is 100% AI, right?
JMiao 1 hours ago [-]
fun idea and gj execution, but the art looks like bad ai pixel art, at least on my screen. gives it that uncanny youtube music stream look.
vunderba 1 hours ago [-]
This is a classic problem for people who didn't grow up making 8-bit pixel art. Typing "pixel art" into Nano-Banana only creates the illusion of pixel art, which quickly breaks down under modest scrutiny, particularly at larger resolutions.
That's why you can see "smeared edges," "fringing," etc.
Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.
OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.
yes. i am more perceptive of bad art vs bad code. seeing so much bad generated art...everywhere...makes me wonder how much bad code is being put out there. art isn't load-bearing, but code can be.
vunderba 15 minutes ago [-]
1000%. That’s why I encourage wherever possible a strong emphasis on TDD (test-driven development) when using LLMs for agentic design. It’s not perfect, but it’s better than nothing.
brownrout 47 minutes ago [-]
Yeah because it is AI pixel art :/ But something also seems off with the AA right now. Going to try to fix. Then, maybe sponsor some artist-made sprites later if there's interest in the project.
k8o5 25 minutes ago [-]
Very cool!
SubiculumCode 1 hours ago [-]
Do you have a video of past livecasts to gt a feel?
Has the data, but I haven't built support to handle it just yet.
vrtnis 1 hours ago [-]
Incredible work! Do you have any plans to add sound effects synced to in-game events, or maybe even TTS-generated commentary? That could make the experience feel even more dynamic and immersive.
brownrout 2 minutes ago [-]
Yes! Sound effects coming soon. Thought about an AI-generated voice commentary, but the cost would add up quickly for a free side project.
apollo_orbit 1 hours ago [-]
[dead]
Rendered at 18:27:20 GMT+0000 (Coordinated Universal Time) with Vercel.
I am a big fan of the ESPN CDN data api and have made a few "scoreboards" of my own. Recently I polished a simple html one at: https://mlb.ope.cool/
But I will most definitely be reaching for yours and tossing it up on the TV's in the office, this is so cool
Notably you could quickly prototype something for the world cup using sport `soccer` and league `fifa.world`. Its awesome
I wonder if some kind of filter would work or we would need some data source. Looks much harder given the fast-paced nature of the game.
Watching one of these live just brings home exactly how low activity a baseball match is. You can easily miss a pitch if you're not actively watching it and keep your attention span on it. It also brings to mind how much the commentary during a game keeps the viewer engaged. Live video and a good director cutting to different cameras also helps. Radio with out the color would be insanely boring:
Here's the pitch, low and outside.Ball 1.
30 secs of silence.
Here's the pitch, fast ball down the middle. Swing and a miss. Count is now 1-1.
30 secs of silence.
It would certainly be fun to attempt it. You might have to mix in some pre-defined animations for "run up the middle", that could do minimal updates like Jersey numbers.
IDK if there’s an easy way for the average person to get a live audio broadcast feed from games, so maybe your target market would be listening to that instead.
I’m thinking it could use some sound effects, for balls, strikes, hits, etc. I only tuned in for a couple pitches and then it was between innings, so maybe the more significant events already have something, and I just wasn’t patient enough to experience them.
I was looking away when the last out of the inning happened (or maybe changing views?). Is there a display of what caused the out, and maybe an animation of the fielders coming into the dugout, or does it flash up the “between innings” screen pretty quickly?
It might be nice to have a significant event summary available somewhere. It feels hard to believe that this would catch someone’s attention well enough that they’re watching the whole thing, and without audio cues / replays, I know I wouldn’t be interested in watching it for any length of time.
I can still hear those sound samples in my head, they have voice samples for: Play ball! Foul. Strike. Y'rOUT! Out. Safe! Home run!
Oh, and the ending bars of the US and Canadian national anthems. Which you could totally play just before the "Play Ball!" :)
I know when it comes to historical data, projects like the Sean Lahman Database have to go through quite a bit of trouble to reproduce "clean room" versions of historical data that are legally fine to use. I have to imagine there's a lot of complications when it comes to live data for anything that even has a hint of being more than a hobby project.
One comment is, during “in between innings” when it was showing around the league and other stats, the text was really small on my phone. If possible I’d rather have it scrolling or switching between pages of data than trying to fit it on one screen. I get that on a tv or pc it’s probably the right size, so not sure if you’d want to spend the effort to have a separate view for small screens.
Either way though, great job on this!
edit- First 2 plays I watched are back to back homers. Go Royals!
Something about the way baseball itself is played seems to make recreations really satisfying -- like, more accurate? -- and fun compared to say, soccer hilights of matches on Youtube made with what looks like an EA soccer video game
I also really like the idea of recreating any type of event in this format. It's almost like photogrammetry but with as much creative intention as you have documentary. very awesome, very inspirational really
For now, still a lot of work to be done for baseball. I'd love to get full in-field animation completed at a higher quality (think those 8-bit baseball iPhone games), and more details to give life to the stadiums and atmosphere.
This is clearly 16 bit.
That's why you can see "smeared edges," "fringing," etc.
Even a basic nearest neighbor downscale/upscale would have squashed some of the higher frequency noise.
OP: Look into palette reduction and pixel grids. This is a decent start as a post-processing tool for this stuff.
https://github.com/jenissimo/unfake.js
do the mlb streams flag a challenge?