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STV: A full-motion video codec for the Atari ST (medium.com)
ColdStream 2 hours ago [-]
Once you see the tile map of this in action, you realize how genius and simple this idea is. You can only update 32 tiles a frame but it can preload tiles in advance of them being displayed provided there is low enough motion and spare space to allocate.

Would love to see something like this ported to similar systems such as Amiga, Mega Drive and Neo Geo. All 68K, all tile based.

Also seeing that gameplay at the end, absolutely wonderful. Would not have figured it was even remotely possible on a system like that, but there it is.

esafak 4 hours ago [-]
> Each 8×8 block is turned into a short DCT (Discrete Cosine Transform) feature vector; distance is measured there instead of raw pixels.

Was this your idea or the agent's? Because it feels peculiar to essentially describe JPEG, modulo the entropy coding, without mentioning its name. It was released in 1992 -- before C+C. Which makes me wonder why Westwood didn't just use JPEG too...

Fun fact, DCT's inventor: https://en.wikipedia.org/wiki/Nasir_Ahmed_(engineer)

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