Everything being static inline makes it hostile to these older systems which have limited RAM. Use of float makes it unlikely that you’d run it on the PlayStation, which has no FPU.
aaaronic 34 minutes ago [-]
Most of the older consoles don't have an FPU. Fixed point is king on those older systems.
iamcoder18 3 hours ago [-]
It's hand written and should also work on microcontrollers like ESP32s or Pi Pico 2. Have you tried anything like that yet?
The Pico in particular has enough RAM and supports floating point math.
Attummm 2 hours ago [-]
Sounds interesting, but there isn't any description or readme to go by.
bouchard 2 hours ago [-]
The README is in the header file (picophysics.h)
monkpit 1 hours ago [-]
why not in a readme
Retr0id 55 minutes ago [-]
It's common enough to just copy single-file headers into a project. Now the docs come with it.
Rendered at 03:24:17 GMT+0000 (Coordinated Universal Time) with Vercel.
The Pico in particular has enough RAM and supports floating point math.