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▲A History of Curves and Surfaces in Computer Aided Geometric Design [pdf] (math.pku.edu.cn)
virgil_disgr4ce 3 days ago [-]
I'll take any opportunity to spread the word about Freya Holmér's incredible overview of splines, "The Continuity of Splines": https://www.youtube.com/watch?v=jvPPXbo87ds

It's one of the single most informative and useful math videos I've ever seen, and taught me so much stuff I had no idea existed. I've been using beziers since I was a teen learning a pirated version of adobe illustrator 6 or 7 and I had simply assumed beziers were all you needed. NOPE!!!!

Not only that, it allowed me to realize what was wrong with a game prototype I was working on at the time, which had exactly to do with the continuity problems discussed in the video. Cannot recommend it enough.

marai2 3 days ago [-]
Freya Holmér's "Why you can't multiply vectors?" was also a very nicely presented talk on a number of linear algebra topics.
ur-whale 3 days ago [-]
This document strikes me as quite dated.
WalterGR 3 days ago [-]
It opens with “This article provides a historical account of the major developments in the area of curves and surfaces as they entered the area of CAGD – Computer Aided Geometric Design – until the middle 1980s.” So your gut instinct appears to be correct.
atoav 3 days ago [-]
Well, it says so in the abstract?
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