It's one of the single most informative and useful math videos I've ever seen, and taught me so much stuff I had no idea existed. I've been using beziers since I was a teen learning a pirated version of adobe illustrator 6 or 7 and I had simply assumed beziers were all you needed. NOPE!!!!
Not only that, it allowed me to realize what was wrong with a game prototype I was working on at the time, which had exactly to do with the continuity problems discussed in the video. Cannot recommend it enough.
marai2 3 days ago [-]
Freya Holmér's "Why you can't multiply vectors?" was also a very nicely presented talk on a number of linear algebra topics.
ur-whale 3 days ago [-]
This document strikes me as quite dated.
WalterGR 3 days ago [-]
It opens with “This article provides a historical account of the major developments in the area of curves
and surfaces as they entered the area of CAGD – Computer Aided Geometric Design –
until the middle 1980s.” So your gut instinct appears to be correct.
atoav 3 days ago [-]
Well, it says so in the abstract?
Rendered at 07:39:39 GMT+0000 (Coordinated Universal Time) with Vercel.
It's one of the single most informative and useful math videos I've ever seen, and taught me so much stuff I had no idea existed. I've been using beziers since I was a teen learning a pirated version of adobe illustrator 6 or 7 and I had simply assumed beziers were all you needed. NOPE!!!!
Not only that, it allowed me to realize what was wrong with a game prototype I was working on at the time, which had exactly to do with the continuity problems discussed in the video. Cannot recommend it enough.