Sorry to be so negative, but one can barely parse the LLMish introduction, and thosebcontrols seem like a half finished personal obsidian document.
Kind of weird coming from tao, I remember his math notes being quite approachable and well written.
thinking_cactus 5 hours ago [-]
Tbf I think this is a tall order for someone who has never thought deeply about game design, I think something pretty cool could emerge from just a little bit of collaboration with a good game designer, or just putting a lot more thought and playtesting into it!
thirtygeo 4 hours ago [-]
Maybe someone here should reach out and offer? Seems to have been lots of posts lately by people who are between gigs
baq 2 hours ago [-]
Terry’s love of math is at odds with us normies here. A ‘math game about math’ is everything he wants from a game, or so it seems.
A proper normie should take the game and make it about dragons and lasers and swords and robots and princesses to save in another castle and it could be a success, like slay the spire. Or maybe a zachtronics-like game. Or spreadsheet spaceships um excuse me eve online is a thing right?
voidhorse 6 hours ago [-]
The slop monster gets us all eventually. Some come to their senses and escape, others are never seen again.
Rendered at 09:51:37 GMT+0000 (Coordinated Universal Time) with Vercel.
Sorry to be so negative, but one can barely parse the LLMish introduction, and thosebcontrols seem like a half finished personal obsidian document.
Kind of weird coming from tao, I remember his math notes being quite approachable and well written.
A proper normie should take the game and make it about dragons and lasers and swords and robots and princesses to save in another castle and it could be a success, like slay the spire. Or maybe a zachtronics-like game. Or spreadsheet spaceships um excuse me eve online is a thing right?